This actually keeps the levels focused, and while forcefields will pen you in to a specific area, there is plenty of space to wreak havoc. The game is fully 3D over-the-shoulder, but the levels aren’t free-roaming like the first Transformers game on DS. The only permanent change out of this choice is how fast your character moves, but other starting statistics, such as health, accuracy and melee damage, can be upgraded later on. There are three vehicle types to choose from and they dictate what style of character you play for the rest of the game-light, medium or heavy. In the decepticons version Megatron and a few other villains get to you first, seduce you to the dark side in short order and direct you to choose a vehicle form. The meat of the game is in its single player campaign, and after a brief tutorial you take control of a “protoform,” a kind of blank slate transformer. Without all the Shia LaBeouf and military fetishism and extraneous human drama, both Transformers sequel games can focus on the most important part of Transformers: giant robots beating the daylights out of each other. This did not mean that any games based on the film were automatically terrible, so I went in blank on both the autobots and decepticons versions of the game.Īnd they really aren’t that bad. For example, I knew going into this review that Transformers Revenge of the Fallen the movie was Michael Bay’s crowning insult to the art of filmmaking, packed with jingoistic patriotism, superfluous mind-numbing action sequences and a pair of borderline racist robot caricatures. This means throttling back on the fanboy when I’m reviewing a new Metroid game, but it also means keeping the bile and vitriol in check when approaching something I already have sufficient ire for. I try to remain as objective as I can during a review.
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